Anatomy & Character Sculpture (Task 2)
Anatomy & Character Sculpture (Task 2)
Dea Natasha Binti Mohd Khairul Fauzi (0368610)
20/11/2024 - 13/12/2024 (Week 09 - Week 12)
Bachelor of Design (Hons) in Creative Media
Task 2 - Character Detailing & Texturing
Dea Natasha Binti Mohd Khairul Fauzi (0368610)
20/11/2024 - 13/12/2024 (Week 09 - Week 12)
Bachelor of Design (Hons) in Creative Media
Task 2 - Character Detailing & Texturing
2 LECTURE
Week 10 (27/11/2024) :
Begin landmarking the details on the body (bones, muscle, folds
etc)
If you want to make your mask sharper, go to:
Control brush - develop pressure - rgb intensity
- increase
3 WEEKLY PROGRESS
3.1 Detailing
Week 11 (04/12/2024)
The neck is too wide. Fix the shoulders by lifting it higher a bit. The
legs should have more curves.
Fix the head from the side view. It should follow the shape of the skull.
The neck should be fixed too. The butt from side and back view should blend
into the legs so that it doesn't look out of place. The legs should be more
curvy. The arms, especially the elbow, should have some curves
too.
The neck is still too wide. The middle part is too obvious. Smoothen it
out to make it more subtle. The top part should be smaller than the
bottom. The width of the neck should follow the end of the eyes, more or
less.
Add some folds and creases on the shirt and jacket to show movement of
the fabric.
Add some lines and patterns on the jacket and pants. Use different
colours to make the details stand out.
Week 13 (18/12/2024)
Make the hair curl outwards just like the reference pic. Add lines in the
hair.
4 FINAL SUBMISSION
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THE END
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