Anatomy & Character Sculpture (Task 2)

Anatomy & Character Sculpture (Task 2)

Dea Natasha Binti Mohd Khairul Fauzi (0368610)
20/11/2024 - 13/12/2024 (Week 09 - Week 12)
Bachelor of Design (Hons) in Creative Media

Task 2 - Character Detailing & Texturing


1    INSTRUCTION



2    LECTURE

Week 10 (27/11/2024) :
Begin landmarking the details on the body (bones, muscle, folds etc)
If you want to make your mask sharper, go to: 
    Control brush - develop pressure - rgb intensity - increase


3    WEEKLY PROGRESS

3.1    Detailing

Week 11 (04/12/2024)

The neck is too wide. Fix the shoulders by lifting it higher a bit. The legs should have more curves. 


Week 13 (18/12/2024)

Fix the head from the side view. It should follow the shape of the skull. The neck should be fixed too. The butt from side and back view should blend into the legs so that it doesn't look out of place. The legs should be more curvy. The arms, especially the elbow, should have some curves too. 


The neck is still too wide. The middle part is too obvious. Smoothen it out to make it more subtle. The top part should be smaller than the bottom. The width of the neck should follow the end of the eyes, more or less. 


Add some folds and creases on the shirt and jacket to show movement of the fabric. 


Add some lines and patterns on the jacket and pants. Use different colours to make the details stand out. 


3.2    Texturing

Week 13 (18/12/2024)

Make the hair curl outwards just like the reference pic. Add lines in the hair. 



4    FINAL SUBMISSION



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